If it ain’t broken don’t fix is a motto that Xbox is taking with the controllers as we look throughout the iterations from each console launch. Xbox looks like they …
Additional Resource: 116 Xbox Series X Controller: First Impressions
Luckslinger is a challenging action platformer with a luck mechanic and a hip hop soundtrack. The gameplay is challenging, making you savor every health point you have. It’s all about keeping your head cool in hot situations. And looking stylish while doing so. I’m Donald, the game designer of Luckslinger. Our studio consists of a […]
The World War II MMO shooter Enlisted is now available in an open beta across console and PC. The game features multiple different campaigns that take place in historical periods during the war. Dozens of missions are available for each campaign, along with numerous locations and different game modes.
There are 12 infantry classes to choose from, and each has their own set of unique weapons and equipment. There are also tanks and aircraft, with specific vehicles available depending on the country you’re playing as.
The two campaigns available in Enlisted right now include the Battle of Moscow and the Invasion of Normandy. Players can unlock new soldiers, weapons, and vehicles as they progress, and you can swap between them whenever.
You can check out the Enlisted open beta trailer to learn more. The game is developed by Darkflow Software and published by Gaijin Entertainment.
In a blog post, the developer said it recently made a change for the open beta to address feedback around the game’s premium squads, which you buy with real money. The big takeaway is that the studio has lowered the effectiveness of the premium squads so they are “not drastically better” than standard squads.
Enlisted has actually already been available for months on Xbox Series X through the Game Preview program, but it’s now available more widely on Xbox as well as PlayStation and PC through its open beta.
In the center of Balan Wonderworld’s hub area lies the construction site of a clock tower. Complete the 12 worlds–the entry points to which are arranged at random around the tower like dial markings on a jumbled clock face–and the clock tower rises further into the sky; an elaborate contraption that stands as a monument to your hours played. Despite a thematic preoccupation with telling the time, Balan Wonderworld feels like something of an anachronism, a throwback 3D platformer whose occasional charms arrive too late.
Balan Wonderworld makes a terrible first impression. It’s a 3D platformer where the primary act of running around the levels feels sloppy. Swapping character costumes to employ new abilities is the key novelty, but the initial batch of costumes fail to inspire, and instead add the sorts of abilities you’d take for granted in any other platformer. Completing the early game doldrums, you’re dropped into levels without context nor any attempt to explain your goals.
The clumsy controls and character movement are the most persistent problem. There’s a weird dissonance in the way it feels like you’re moving too slowly while the choppiness of the simplistic animation gives the illusion of moving too quickly. Your character will float slightly above the ground even when standing on a flat surface. Jumping and judging distance feels sloppy and imprecise, mostly thanks to a stickiness of movement but also because, from time to time, the useful ground shadows cast by yourself and other objects will simply disappear. To put it kindly, mistiming or failing to land a jump doesn’t always feel like it’s your own fault.