xbox #Razerkishi #CloudGaming Today I give my thoughts On the New Razer Kishi Universal Controller for Xbox. Affiliate links USA Xbox Layout …
Additional Resource: 9 Razer Kishi For Android (Xbox) Review | Universal Gaming Controller For Android Review
Luckslinger is a challenging action platformer with a luck mechanic and a hip hop soundtrack. The gameplay is challenging, making you savor every health point you have. It’s all about keeping your head cool in hot situations. And looking stylish while doing so. I’m Donald, the game designer of Luckslinger. Our studio consists of a […]
Developer People Can Fly’s upcoming update for Outriders came as a shock to players. The studio announced it will nerf some class abilities, particularly bullet skills. This change got the community talking, with some blaming livestreamers and YouTubers for allegedly “ruining games” by solo-ing all the endgame content.
Next week, the Technomancer and Trickster’s bullet-based skills–Blighted Rounds and Twisted Rounds, respectively–will be modified so they are less exploitable. This includes things like increasing cooldown timers and reducing damage buffs. As a result of these nerfs, the Outriders subreddit lit up with criticism. A few pointed fingers at content creators, particularly livestreamers and YouTubers, whose entire livelihood hinges on attaching themselves to a game and making videos about it.
“Dear PCF, no life streamers [sic] DO NOT represent us or our progress,” Reddit user _superchan wrote. “Nerfing builds is a TERRIBLE idea.”
Redditors say that because content creators make videos for a living, they have more time to dedicate to farming gear, fleshing out builds, and discovering exploits. Those with lives–like family, kids, and work–aren’t spending as much time with the game. The nerf, players suggest, pushes casuals away by upping the difficulty and funneling them into one playstyle instead of letting them find more “creative builds.”
“You guys need to understand that not everyone goes online and watches videos on Outriders or guides or tricks or anything like that,” Reddit user Queasy_Cut wrote. “Most people have lives outside of the game like work, kids, and family that we can’t spend everyday farming for legendaries to get a certain build working. The game is turning into a game where instead of doing ‘creative builds’ we’re stuck farming a single legendary/weapon that we need to complete the build to get a gold run cause there’s not a lot of viable options to complete the run on time.”
Some players are offering ways People Can Fly can adjust Outriders so classes don’t have to be nerfed. One said if “you adjust the mods [then] problem solved.” Others say the AI’s “ridiculous accuracy” needs tweaking.
But at the end of the day, Outriders players say the studio should get to know and focus on everyone who is playing the game, not just the privileged few who can play video games for a living.
“STOP USING THE STREAMERS AS A BENCHMARK,” Queasy_Cut wrote. “Get to know what most people are doing instead of people that are literally playing games for a living.”
If you’re new to Outriders or preparing to create another character, check out our guide on all four classes to determine which is right for you. We run through the similarities and differences between each class, the role the play in the game, and some best-use scenarios. Also check out our day-one Outriders guide, which goes over things like how to farm for Legendary gear and why the Trickster is the best class for solo-play.
Building a criminal empire isn’t all fun and games, you know. In Evil Genius 2, the sequel/reboot of the 2004 , running a casino and super-secret volcano lair with a doomsday device takes vision… and the ability to manage an army of minions. It’s a management sim that requires careful planning and timing; you need to build a base that runs like a well-oiled machine that can mint the resources you’ll need to conquer the globe. To succeed where every Bond villain has failed, the base needs to double as a labyrinth of wild traps like shark pits and laser walls that can keep nosy secret agents from bringing too much heat down on you. Though aspects of the game can feel like they’re at cross-purposes from time to time, Evil Genius 2’s goofy, lighthearted vision perfectly captures a cartoony retro spy vibe that lets you revel in pretending you’re the ultimate evil boss.
Taking advantage of nearly 20 years of technological advances since the original, Evil Genius 2 makes good on the promise of making a Bond Villain simulator. The art, music, and style channel the cartoon camp of ‘60s and ‘70s spy movies and TV. In cutscenes, the Genius banters with rival villains and super spies or berates his minions, who maintain a sheepish, aww-shucks attitude. All of this paints the Genius’ rise to power as a fun, free-wheeling romp. The swanky lounge soundtrack, punctuated by dramatic musical cues likewise feels like it’s pulled out of the early-era Bond that permeates every pore of the game.
You can feel it most acutely in the characters. Though you are the mastermind, there are actually many Evil Geniuses. At the start of the game you can choose one of four to be your avatar. From the gold-obsessed Maximilian to the metal-armed Russian General Red Ivan, the geniuses all have the larger-than-life international crime syndicate boss look and feel. You can also recruit “henchmen,” unique lieutenants with similar powers and Bond villain personas. Lastly, each region of the world has a singular Super Agent who can disrupt your base pretty handily and deliver some of that crucial hero-villain banter.