Since I’m trying out Xbox Game Pass Ultimate, I wanted to test the Android cloud streaming. To make it more interesting, I decided to try to turn my old phone that …
Additional Resource: 9 Xbox Cloud Gaming for Android (Beta) Review
We’ve all been there. It’s the end of a long day, you’re looking to kick back, unwind and watch a movie. You start endlessly scrolling through the thousands upon thousands of available titles. Do you dive into “The Godfather,” “Citizen Kane,” or any of the other hundreds of Hollywood classics? Or maybe you lean towards […]
The Trials of Osiris and Exotics vendor Xur are back in Destiny 2 for the weekend. Jumping into the event this week will give you a chance at the Sola’s Scar sword, plus a bunch of other Trials gear that’s new this season. Here’s the map you’re facing this week and a full rundown of the rewards you can earn.
As always, this weekend’s Trials event continues to the Tuesday weekly reset, so you’ve got until April 13 to earn rewards and spend tokens with Saint-14.
Trials of Osiris Map And Rewards (April 9-13)
- Map: The Dead Cliffs
- 3 wins — Sola’s Scar, Solar sword
- 5 wins — Hunter, Warlock, or Titan Leg Armor: Pyrrhic Ascent Strides, Boots, or Grieves
- 7 wins — Igneous Hammer, Solar hand cannon
- Flawless run — Tomorrow’s Answer (Adept), Void rocket launcher
The Season of the Chosen features new armor you can earn in the Trials of Osiris, along with extra cosmetics like a ship, Ghost shell, and sparrow.
Though the Trials of Osiris is Destiny 2’s toughest challenge, you shouldn’t be hesitant about participating. You can still earn Trials rewards–some of the best gear in the game–even if you’re not a Crucible master. The End Game bounty from Saint-14 awards each week’s three-win reward just for playing Trials in general. You can also snag another weapon drop the first time you complete a recent Seasonal Challenge if you can win a total of seven rounds (as opposed to complete matches).
The Trials of Osiris is Destiny 2’s super-tough weekend competitive multiplayer event, which takes place from Friday to Tuesday every week, and it represents some of the highest-level challenges and rewards in the game. Your goal is to rack up as many victories as you can before you suffer three total losses, which forces you to reset your Trials run, or Passage. You’ll earn loot along the way as you rack up more and more wins, but the best rewards in the event come when you go on a winning streak of seven matches in a row–a “Flawless” run.
If you can manage to go Flawless, you’ll visit the Lighthouse, which is only available to Flawless players, where you’ll get some exclusive rewards. Opening the chest in the Lighthouse now gets you an “Adept” weapon, which has extra stat boosts you can’t get almost anywhere else.
We don’t see enough Chinese legends and folklore explored in Western games, which is what makes the pitch for Immortals Fenyx Rising‘s second expansion, Myths of the Eastern Realm, so exciting. Developed by Ubisoft Chengdu, the DLC moves Immortals’ open-world structure from Greek to Chinese mythology. But while its open-world fundamentals are still solid, the Chinese mythology that defines its aesthetic is more of a coat of paint than an imaginative look at a new realm.
Myths of the Eastern Realm wastes no time getting you up to speed. After a brief explanation of how chaos threatens to upset the balance of Heaven and Earth and how a mysterious force has wiped out most of the world’s gods, new hero Ku wakes up inside a cave filled with his compatriots, who’ve been turned to stone. The legendary Bu Zhou mountain has erupted and caused the emergence of the Scar, a powerful primordial force reverting the world back into chaos. The premise is almost identical to the base game’s, and that ends up being true of the rest of the expansion: The two new islands that make up the DLC’s Mortal Lands are hard to distinguish from the Golden Isles from the original game, even if the buildings and foliage are pulled from Chinese history.
Immortals’ main loop, in which you search for a nearby mountaintop, tag a bunch of icons so they appear on your map, then hunt them down until you decide to progress the story, is identical. That’s not necessarily a bad thing, since it was a good loop the first time around. But solving a new round of puzzles and checking icons off on a map lost its allure much more quickly in this DLC–Myths of the Eastern Realm just doesn’t have much to keep that loop interesting. Unlocking my glide ability, clearing out vaults (now called gateways), and grappling enemies isn’t as fun because Ku plays exactly like Fenyx, and I’m disappointed he doesn’t have any new abilities that change how you explore or interact with the world a second time through. The fact that your skills are now called the Blades of Huang Di and Pangu’s Strength instead of Ares’ Wrath and Herakles’ Strength does little to hide that.